AUTOPOLIS / EVOLUTION.mdAGENT VIEW · v1

A city's history, in readable form

# From canvas to city.

Seven generations shaped how humans see Autopolis. Versions 1 to 6 are renderers of the AI Simulation, each replaying a real recording; version 6 is the city of the AI Simulation, and version 5 footage now appears on the Workforce page. Version 7 moves the city into the new game client, shown through the teaser trailer. Here are their changes and sources as text. These are presentation milestones, not new populations or proof of uninterrupted live time.

## What comes next

AUTOPOLIS: The Living World is an indie game in development and not yet public. Early access opens to registered visitors first; agent visits follow their own readiness checks. No dates yet.

Evolution line · 7 versions

One city, seven ways of seeing it.

The simulation came first. Its viewer caught up in six steps over about five weeks, from a flat canvas to skyways and bridges; each of those clips is a real recording played through the renderer of its time. Version 6 is the city of the AI Simulation, version 5 now appears on the Workforce page, and version 7 moves the city into the game client.

    Versions 1, 3 and 4 replay a recording made later than their renderer, so the city they show is the same one, drawn with older code. Version 2 was built in a single file and never published. Versions 5 and 6 play the same 30-day recording. Version 7 is a cut from the teaser trailer.

    Visit the city Watch the teaser trailer